ccs concepts |
5 |
animation |
3 |
• computing methodologies → shape analysis |
3 |
arap |
2 |
barrier hessian |
2 |
brittle fracture |
2 |
bsp |
2 |
bvh |
2 |
cauchy-green invariants |
2 |
character animation |
2 |
character control |
2 |
character interactions |
2 |
collision detection |
2 |
computer vision |
2 |
corotational methods |
2 |
deep learning |
2 |
eigen analysis |
2 |
geometry optimization |
2 |
gpu |
2 |
human motion |
2 |
inverse kinematics |
2 |
ipc |
2 |
kinematics |
2 |
material point method |
2 |
mesh geometry models |
2 |
motion control |
2 |
multiview reconstruction |
2 |
neural rendering |
2 |
neural representation |
2 |
parallel computing |
2 |
physical simulation |
2 |
second-order methods |
2 |
• computing methodologies → collision detection |
2 |
• computing methodologies → physical simulation |
2 |
3d game |
1 |
3d garment reconstruction |
1 |
3d garment vector field (3dgvf) |
1 |
3d human motion capture |
1 |
3d human motion similarity |
1 |
3d mannequin |
1 |
3d scanning |
1 |
3d scene |
1 |
3d search |
1 |
3d user interface |
1 |
6-dof object pose estimation |
1 |
6d pose estimation |
1 |
adaptive motion synthesis |
1 |
adaptive motion transmission |
1 |
adaptive prior |
1 |
add-image |
1 |
alzheimer's disease |
1 |
animation rig |
1 |
apparel customization |
1 |
approximate inference |
1 |
approximation |
1 |
ar |
1 |
augmented reality |
1 |
autoencoder |
1 |
autoencoding |
1 |
automatic motion analysis |
1 |
automultiscopic displays |
1 |
balance maintenance |
1 |
bas-relief modelling |
1 |
bipedal gait |
1 |
body–clothes interaction |
1 |
boxing punch recognition |
1 |
braid theory |
1 |
brain mri |
1 |
camera pose estimation |
1 |
categories and subject descriptors (according to acm ccs) |
1 |
character interaction |
1 |
characterisation of wmh and ms lesions |
1 |
classification |
1 |
close interaction |
1 |
close interactions |
1 |
closely interacting 3d human poses |
1 |
cloth animation |
1 |
cloth control |
1 |
comic processing |
1 |
compensation |
1 |
compliance |
1 |
computer |
1 |
computer animation |
1 |
computer games |
1 |
computer graphics |
1 |
computer puppetry |
1 |
computer simulation |
1 |
computer uses in education |
1 |
content-based retrieval |
1 |
context-based retrieval |
1 |
control systems |
1 |
controller interpolation |
1 |
conventional machine learning |
1 |
convolutional neural network |
1 |
convolutional neural networks |
1 |
coordinates |
1 |
crowd simulation |
1 |
curve skeleton |
1 |
cyclic and acyclic patterns |
1 |
data generation and augmentation |
1 |
data glove |
1 |
data mining |
1 |
data-driven |
1 |
data-driven animation |
1 |
deactivation |
1 |
decoder |
1 |
deep learning in robotics and automation |
1 |
deep neural network |
1 |
deep neural networks |
1 |
deepmedic |
1 |
dementia |
1 |
dep generative adversarial network (dep-gan) |
1 |
dep u-residual network (dep-uresnet) |
1 |
dep-gan |
1 |
detail transfer |
1 |
digitap |
1 |
dilated convolution |
1 |
dimensionality reduction |
1 |
discourse connectives |
1 |
disease evolution predictor (dep) models |
1 |
disease progression |
1 |
disentanglement |
1 |
dressed character |
1 |
dynamic air gap thickness |
1 |
dynamic clothing fit |
1 |
dynamic obstacles |
1 |
dynamics |
1 |
dynamics simulation |
1 |
e-learning |
1 |
educational technology |
1 |
emotion data |
1 |
end effectors |
1 |
enhanced features |
1 |
environment interactions |
1 |
evolution of wmh |
1 |
facial animation |
1 |
facial modeling |
1 |
filter |
1 |
fire animation |
1 |
fluid simulation |
1 |
gaming |
1 |
garment sliding |
1 |
generalisation |
1 |
geometry preservation |
1 |
global spatial information |
1 |
graphics |
1 |
hair animation |
1 |
hair design |
1 |
handheld augmented reality |
1 |
handheld devices |
1 |
handwriting analysis |
1 |
hbao |
1 |
hd |
1 |
head-mounted displays |
1 |
hierarchy |
1 |
hmds |
1 |
human animation |
1 |
human motion analysis |
1 |
human motions |
1 |
human perception |
1 |
human performance |
1 |
human simulation |
1 |
human strength calculation |
1 |
human strength visualization |
1 |
humanoid and bipedal locomotion |
1 |
humans |
1 |
hyperintensities detection |
1 |
i.3.7 [computer graphics]: three-dimensional graphics and realism—animation |
1 |
i.3.7[computer graphics]: three-dimensional graphics and realism–animation |
1 |
image analysis |
1 |
image segmentation |
1 |
image-based normal decomposition |
1 |
importance sampling |
1 |
indoor reconstruction |
1 |
information visualization |
1 |
input devices and strategies |
1 |
interaction |
1 |
interaction completion |
1 |
interactive 3d graphics |
1 |
interactive games |
1 |
interactive web contents |
1 |
interactivity |
1 |
inverse dynamics |
1 |
inverse problem |
1 |
irregular texture detection |
1 |
irregularity age map |
1 |
irregularity map |
1 |
ischaemic stroke |
1 |
jumping |
1 |
kinectfusion |
1 |
learning from demonstration |
1 |
light field |
1 |
lightfields |
1 |
linear programming |
1 |
localization |
1 |
locomotion |
1 |
machine learning |
1 |
manifold learning |
1 |
martial arts |
1 |
mcmc sampling |
1 |
medical image analysis |
1 |
mesh symmetry |
1 |
mice |
1 |
mild cognitive impairment |
1 |
modeling |
1 |
monocular video |
1 |
monte carlo rendering |
1 |
motion adaptation |
1 |
motion analysis |
1 |
motion blending |
1 |
motion capture |
1 |
motion capture required for proceedings |
1 |
motion conversion |
1 |
motion data |
1 |
motion editing |
1 |
motion generation |
1 |
motion graph |
1 |
motion planning |
1 |
motion retargeting |
1 |
motion synthesis |
1 |
mpeg-2 |
1 |
mri |
1 |
multiple sclerosis (ms) lesion |
1 |
muscle |
1 |
muscle force |
1 |
muscle-based model |
1 |
musculoskeletal model |
1 |
musculoskeletal system |
1 |
musculotendon |
1 |
neural networks |
1 |
neural networks; motion capture |
1 |
neural volume rendering |
1 |
noisy text images |
1 |
normal transfer |
1 |
normalized anisotropic spherical gaussian |
1 |
optimal control |
1 |
panel extraction |
1 |
parameterization |
1 |
path guiding |
1 |
pattern discovery |
1 |
pattern recognition |
1 |
penumbra of brain's lesion |
1 |
perception in vr |
1 |
perception-based approach |
1 |
physics |
1 |
point cloud similarity |
1 |
pose interpolation |
1 |
posture optimization |
1 |
preparation behavior |
1 |
psycholinguistics |
1 |
punch segmentation |
1 |
quick release |
1 |
rational speech acts model |
1 |
re-entanglement |
1 |
real-time |
1 |
real-time animation |
1 |
real-time controller design |
1 |
real-time motion synthesis |
1 |
reconstruction |
1 |
reduced-memory |
1 |
regression |
1 |
reinforcement learning |
1 |
relationship descriptors |
1 |
relationship templates |
1 |
repeated patterns |
1 |
repetitive pattern |
1 |
representations |
1 |
retargeting |
1 |
rig |
1 |
saliency u-net |
1 |
scalability |
1 |
scene analysis |
1 |
scene synthesis |
1 |
screen space ambient occlusion |
1 |
segmentation |
1 |
sensing glove |
1 |
sensor |
1 |
shape recognition |
1 |
sim-to-real |
1 |
simulation |
1 |
skeleton detection |
1 |
small vessel disease (svd) |
1 |
space technology |
1 |
spacetime con-straints |
1 |
sparse views |
1 |
spatial relationship |
1 |
spatial relationships |
1 |
sports application |
1 |
ssao |
1 |
static optimization |
1 |
stretch shortening |
1 |
style transfer |
1 |
supervised learning |
1 |
surface reconstruction |
1 |
symmetry ambiguity |
1 |
synthetic data |
1 |
tendon |
1 |
textile texture |
1 |
texture synthesis |
1 |
three-dimensional |
1 |
three-dimensional graphics and realism |
1 |
topology |
1 |
traditional arts |
1 |
training tools |
1 |
transformer |
1 |
uniform information density |
1 |
unsupervised detection |
1 |
unsupervised lesion segmentation |
1 |
usability assessment |
1 |
ve |
1 |
video games |
1 |
video visual quality |
1 |
view synthesis |
1 |
virtual environments |
1 |
virtual human |
1 |
virtual partner |
1 |
virtual reality |
1 |
virtual sports |
1 |
virtual sports training |
1 |
virtual teaching |
1 |
virtual training |
1 |
volume rendering |
1 |
vr |
1 |
web-based learning |
1 |
web-based training |
1 |
white matter hyperintensities |
1 |
white matter hyperintensities (wmh) |
1 |
wmh evolution |
1 |
•computing methodologies → animation |
1 |