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Conference Paper: Managing the development of digital educational games

TitleManaging the development of digital educational games
Authors
KeywordsEducational games
Rapid game development model
Issue Date2010
PublisherIEEE
Citation
The 3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL), Kaohsiung, Taiwan, 12-16 April 2010. In Proceedings of the 3rd DIGITEL, 2010, p. 191-193 How to Cite?
AbstractBased on the practical experience of developing webbased educational games in a joint universities project in Hong Kong, the authors discuss a 'seven-stage rapid game development model' with a 'dynamic fine tuning' of team composition. Reflection on lessons learned from the practical experience is described. © 2010 IEEE.
Persistent Identifierhttp://hdl.handle.net/10722/127145
References

 

DC FieldValueLanguage
dc.contributor.authorHodgson, Pen_HK
dc.contributor.authorMan, Den_HK
dc.contributor.authorLeung, Jen_HK
dc.date.accessioned2010-10-31T13:08:39Z-
dc.date.available2010-10-31T13:08:39Z-
dc.date.issued2010en_HK
dc.identifier.citationThe 3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL), Kaohsiung, Taiwan, 12-16 April 2010. In Proceedings of the 3rd DIGITEL, 2010, p. 191-193en_HK
dc.identifier.urihttp://hdl.handle.net/10722/127145-
dc.description.abstractBased on the practical experience of developing webbased educational games in a joint universities project in Hong Kong, the authors discuss a 'seven-stage rapid game development model' with a 'dynamic fine tuning' of team composition. Reflection on lessons learned from the practical experience is described. © 2010 IEEE.en_HK
dc.languageengen_HK
dc.publisherIEEE-
dc.relation.ispartofDIGITEL 2010 - The 3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learningen_HK
dc.rights©2010 IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE.-
dc.subjectEducational gamesen_HK
dc.subjectRapid game development modelen_HK
dc.titleManaging the development of digital educational gamesen_HK
dc.typeConference_Paperen_HK
dc.identifier.openurlhttp://library.hku.hk:4550/resserv?sid=HKU:IR&issn=978-1-4244-6433-3&volume=&spage=191&epage=193&date=2010&atitle=Managing+the+development+of+digital+educational+games-
dc.identifier.emailHodgson, P: etpaula@hku.hken_HK
dc.identifier.authorityHodgson, P=rp00904en_HK
dc.description.naturepublished_or_final_version-
dc.identifier.doi10.1109/DIGITEL.2010.18en_HK
dc.identifier.scopuseid_2-s2.0-77953745871en_HK
dc.identifier.hkuros171838en_HK
dc.relation.referenceshttp://www.scopus.com/mlt/select.url?eid=2-s2.0-77953745871&selection=ref&src=s&origin=recordpageen_HK
dc.identifier.spage191en_HK
dc.identifier.epage193en_HK
dc.description.otherThe 3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL), Kaohsiung, Taiwan, 12-16 April 2010. In Proceedings of the 3rd DIGITEL, 2010, p. 191-193-
dc.identifier.scopusauthoridHodgson, P=36133266200en_HK
dc.identifier.scopusauthoridMan, D=36133643700en_HK
dc.identifier.scopusauthoridLeung, J=36133182000en_HK

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