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Conference Paper: Gamifying the reading process for kindergartners with i- Fun Reading

TitleGamifying the reading process for kindergartners with i- Fun Reading
Authors
Issue Date2016
Citation
The 2016 CITE Research Symposium (CITERS 2016), The University of Hong Kong, Hong Kong, 3-4 June 2016. How to Cite?
AbstractThis Symposia consists of 2 parts (1). A presentation on a study of whether or not the e-quiz platform “i-Fun” motivates kindergarteners to read and helps develop their reading ability; and (2). A hands-on session on trying out “i-Fun”. “i-Fun” is an online e-quiz platform covering about 60 children stories (available print or online) for kindergarten students currently used by eleven kindergartens in Hong Kong. The aims of the study are to identify whether or not “i-Fun” overall helps students improve their read ability or reading habits, whether or not students and parents enjoy using “i-Fun,” and which parts of “i-Fun” in particular help or hinder their use or enjoyment. This pilot study surveyed and interviewed the top performing participants from three kindergartens (those who used “i-Fun actively and scored well in answering the questions). The participants included two teachers, ten students and ten parents from each school, with a total of 30 student-parent pairs and six teachers. Participants were surveyed and interviewed regarding their views and practices of i-Fun in developing reading skills.
DescriptionTheme: Engaging Learners: Games and Flipped Learning
Session: Impact of flipped learning
Persistent Identifierhttp://hdl.handle.net/10722/232652

 

DC FieldValueLanguage
dc.contributor.authorBates, ME-
dc.contributor.authorQiu, J-
dc.contributor.authorChu, SKW-
dc.contributor.authorTam, F-
dc.contributor.authorNg, YH-
dc.date.accessioned2016-09-20T05:31:28Z-
dc.date.available2016-09-20T05:31:28Z-
dc.date.issued2016-
dc.identifier.citationThe 2016 CITE Research Symposium (CITERS 2016), The University of Hong Kong, Hong Kong, 3-4 June 2016.-
dc.identifier.urihttp://hdl.handle.net/10722/232652-
dc.descriptionTheme: Engaging Learners: Games and Flipped Learning-
dc.descriptionSession: Impact of flipped learning-
dc.description.abstractThis Symposia consists of 2 parts (1). A presentation on a study of whether or not the e-quiz platform “i-Fun” motivates kindergarteners to read and helps develop their reading ability; and (2). A hands-on session on trying out “i-Fun”. “i-Fun” is an online e-quiz platform covering about 60 children stories (available print or online) for kindergarten students currently used by eleven kindergartens in Hong Kong. The aims of the study are to identify whether or not “i-Fun” overall helps students improve their read ability or reading habits, whether or not students and parents enjoy using “i-Fun,” and which parts of “i-Fun” in particular help or hinder their use or enjoyment. This pilot study surveyed and interviewed the top performing participants from three kindergartens (those who used “i-Fun actively and scored well in answering the questions). The participants included two teachers, ten students and ten parents from each school, with a total of 30 student-parent pairs and six teachers. Participants were surveyed and interviewed regarding their views and practices of i-Fun in developing reading skills.-
dc.languageeng-
dc.relation.ispartofCITE Research Symposium, CITERS 2016-
dc.titleGamifying the reading process for kindergartners with i- Fun Reading-
dc.typeConference_Paper-
dc.identifier.emailChu, SKW: samchu@hku.hk-
dc.identifier.emailNg, YH: ngyuhin@hku.hk-
dc.identifier.authorityChu, SKW=rp00897-
dc.identifier.hkuros264666-

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