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Conference Paper: VR creation experience in cultural heritage education: A preliminary exploration

TitleVR creation experience in cultural heritage education: A preliminary exploration
Authors
Issue Date2019
Citation
82nd Annual Meeting of the Association for Information Science and Technology (ASIS&T 2019), Melbourne, Australia, 19-23 October 2019 How to Cite?
AbstractDespite an increasing adoption of virtual reality (VR) in education, few studies have explored VR creation in cultural heritage education. This study aims to investigate students’ experience of creating VR content featuring cultural heritage in an undergraduate general education course repurposed from a digital collection course. A survey was conducted with 87 students, collecting both close-ended and open-ended responses. A coding framework was designed to analyze students’ open-ended responses. Preliminary findings show that students were largely satisfied with the experience, which helped learners from diverse academic backgrounds acquire technological skills that are essential for the 21st century workforce. The VR creation experience also motivated the students to learn more about cultural heritage. Technical issues regarding spherical photo-taking and the online VR creation tool were identified, which may call for new alternative tools and devices. Findings offer empirical evidence on the value of integrating VR creation into cultural heritage education, as well as implications for pedagogical design and educational applications of VR creation.
DescriptionPaper Session 15: Digital Cultural Heritage - Paper Session 15: 3 - Short Papers: ID: 275
Persistent Identifierhttp://hdl.handle.net/10722/275890

 

DC FieldValueLanguage
dc.contributor.authorHu, X-
dc.contributor.authorNg, TD-
dc.contributor.authorLee, JH-
dc.date.accessioned2019-09-10T02:51:43Z-
dc.date.available2019-09-10T02:51:43Z-
dc.date.issued2019-
dc.identifier.citation82nd Annual Meeting of the Association for Information Science and Technology (ASIS&T 2019), Melbourne, Australia, 19-23 October 2019-
dc.identifier.urihttp://hdl.handle.net/10722/275890-
dc.descriptionPaper Session 15: Digital Cultural Heritage - Paper Session 15: 3 - Short Papers: ID: 275-
dc.description.abstractDespite an increasing adoption of virtual reality (VR) in education, few studies have explored VR creation in cultural heritage education. This study aims to investigate students’ experience of creating VR content featuring cultural heritage in an undergraduate general education course repurposed from a digital collection course. A survey was conducted with 87 students, collecting both close-ended and open-ended responses. A coding framework was designed to analyze students’ open-ended responses. Preliminary findings show that students were largely satisfied with the experience, which helped learners from diverse academic backgrounds acquire technological skills that are essential for the 21st century workforce. The VR creation experience also motivated the students to learn more about cultural heritage. Technical issues regarding spherical photo-taking and the online VR creation tool were identified, which may call for new alternative tools and devices. Findings offer empirical evidence on the value of integrating VR creation into cultural heritage education, as well as implications for pedagogical design and educational applications of VR creation.-
dc.languageeng-
dc.relation.ispartofProceedings of the 82th Annual Meeting of Association for Information Science and Technology (ASIS&T)-
dc.titleVR creation experience in cultural heritage education: A preliminary exploration-
dc.typeConference_Paper-
dc.identifier.emailHu, X: xiaoxhu@hku.hk-
dc.identifier.emailNg, TD: jeremyng@hku.hk-
dc.identifier.authorityHu, X=rp01711-
dc.identifier.hkuros302657-

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