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Conference Paper: Can Gamification Bring Long-term Effects for Elementary Students’ Learning?

TitleCan Gamification Bring Long-term Effects for Elementary Students’ Learning?
Authors
Issue Date2019
Citation
The Association for Information Science and Technology (ASIS&T) Asia-Pacific Regional Conference: Effective Learning in Low-Tech Information Environments, Phnom Penh, Cambodia, 3-4 January 2019 How to Cite?
Persistent Identifierhttp://hdl.handle.net/10722/275934

 

DC FieldValueLanguage
dc.contributor.authorZhu, J-
dc.contributor.authorLI, X-
dc.contributor.authorZhang, Y-
dc.contributor.authorZainuddin, Z-
dc.contributor.authorLee, SYC-
dc.contributor.authorChu, SKW-
dc.date.accessioned2019-09-10T02:52:36Z-
dc.date.available2019-09-10T02:52:36Z-
dc.date.issued2019-
dc.identifier.citationThe Association for Information Science and Technology (ASIS&T) Asia-Pacific Regional Conference: Effective Learning in Low-Tech Information Environments, Phnom Penh, Cambodia, 3-4 January 2019-
dc.identifier.urihttp://hdl.handle.net/10722/275934-
dc.languageeng-
dc.relation.ispartofASIS&T Asia-Pacific Regional Conference, 2019-
dc.titleCan Gamification Bring Long-term Effects for Elementary Students’ Learning? -
dc.typeConference_Paper-
dc.identifier.emailChu, SKW: samchu@hku.hk-
dc.identifier.authorityChu, SKW=rp00897-
dc.identifier.hkuros303821-

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