File Download

There are no files associated with this item.

  Links for fulltext
     (May Require Subscription)
Supplementary

Article: Cloud gaming: Architecture and performance

TitleCloud gaming: Architecture and performance
Authors
Issue Date2013
Citation
IEEE Network, 2013, v. 27, n. 4, p. 16-21 How to Cite?
AbstractRecent advances in cloud technology have turned the idea of cloud gaming into a reality. Cloud gaming, in its simplest form, renders an interactive gaming application remotely in the cloud and streams the scenes as a video sequence back to the player over the Internet. This is an advantage for less powerful computational devices that are otherwise incapable of running high-quality games. Such industrial pioneers as Onlive and Gaikai have seen success in the market with large user bases. In this article, we conduct a systematic analysis of state-of-the-art cloud gaming platforms, and highlight the uniqueness of their framework design. We also measure their real world performance with different types of games, for both interaction latency and streaming quality, revealing critical challenges toward the widespread deployment of cloud gaming. © 1986-2012 IEEE.
Persistent Identifierhttp://hdl.handle.net/10722/281423
ISSN
2021 Impact Factor: 10.294
2020 SCImago Journal Rankings: 2.546

 

DC FieldValueLanguage
dc.contributor.authorShea, Ryan-
dc.contributor.authorLiu, Jiangchuan-
dc.contributor.authorNgai, Edith-
dc.contributor.authorCui, Yong-
dc.date.accessioned2020-03-13T10:37:49Z-
dc.date.available2020-03-13T10:37:49Z-
dc.date.issued2013-
dc.identifier.citationIEEE Network, 2013, v. 27, n. 4, p. 16-21-
dc.identifier.issn0890-8044-
dc.identifier.urihttp://hdl.handle.net/10722/281423-
dc.description.abstractRecent advances in cloud technology have turned the idea of cloud gaming into a reality. Cloud gaming, in its simplest form, renders an interactive gaming application remotely in the cloud and streams the scenes as a video sequence back to the player over the Internet. This is an advantage for less powerful computational devices that are otherwise incapable of running high-quality games. Such industrial pioneers as Onlive and Gaikai have seen success in the market with large user bases. In this article, we conduct a systematic analysis of state-of-the-art cloud gaming platforms, and highlight the uniqueness of their framework design. We also measure their real world performance with different types of games, for both interaction latency and streaming quality, revealing critical challenges toward the widespread deployment of cloud gaming. © 1986-2012 IEEE.-
dc.languageeng-
dc.relation.ispartofIEEE Network-
dc.titleCloud gaming: Architecture and performance-
dc.typeArticle-
dc.description.naturelink_to_subscribed_fulltext-
dc.identifier.doi10.1109/MNET.2013.6574660-
dc.identifier.scopuseid_2-s2.0-84881513745-
dc.identifier.volume27-
dc.identifier.issue4-
dc.identifier.spage16-
dc.identifier.epage21-
dc.identifier.issnl0890-8044-

Export via OAI-PMH Interface in XML Formats


OR


Export to Other Non-XML Formats