File Download
There are no files associated with this item.
Links for fulltext
(May Require Subscription)
- Publisher Website: 10.1145/3383583.3398603
- Scopus: eid_2-s2.0-85095112692
Supplementary
-
Citations:
- Scopus: 0
- Appears in Collections:
Conference Paper: Evaluation of Low-end Virtual Reality Content of Cultural Heritage: A Preliminary Study with Eye Movement
Title | Evaluation of Low-end Virtual Reality Content of Cultural Heritage: A Preliminary Study with Eye Movement |
---|---|
Authors | |
Issue Date | 2020 |
Publisher | Association for Computing Machinery (ACM). |
Citation | Proceedings of the ACM/IEEE Joint Conference on Digital Libraries in 2020 (JCDL '20), Virtual Conference, Wuhan, China, 1-5 August 2020, p. 365-368 How to Cite? |
Abstract | The affordances of virtual reality (VR) have made it widely adopted for presenting content of cultural heritage in digital libraries. In recent years, non-specialists including university students were involved in creating low-end VR content using low-cost equipment and software. Among various design options, the question as to which ones could be more effective in presenting cultural heritage remains. This study aims to evaluate and compare the effectiveness of user-created VR content of cultural heritage with different designs, through collecting and analyzing self-report and eye movement data from end users. Results show that the presence of text annotations in the VR content helped users understand the cultural heritage being presented, whereas users' visual attention was largely attracted to the text annotations and additional images when the VR content contained such visual information. This preliminary study also explores the feasibility of using the eye-tracking method to analyze user interactions with VR content of cultural heritage. The results provide empirical evidence on the effects of different designs of user-created VR content on end users' understanding of cultural heritage. |
Persistent Identifier | http://hdl.handle.net/10722/304828 |
ISBN |
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Ng, TD | - |
dc.contributor.author | Liu, W | - |
dc.contributor.author | Hu, X | - |
dc.contributor.author | Jung, TP | - |
dc.date.accessioned | 2021-10-05T02:35:47Z | - |
dc.date.available | 2021-10-05T02:35:47Z | - |
dc.date.issued | 2020 | - |
dc.identifier.citation | Proceedings of the ACM/IEEE Joint Conference on Digital Libraries in 2020 (JCDL '20), Virtual Conference, Wuhan, China, 1-5 August 2020, p. 365-368 | - |
dc.identifier.isbn | 9781450375856 | - |
dc.identifier.uri | http://hdl.handle.net/10722/304828 | - |
dc.description.abstract | The affordances of virtual reality (VR) have made it widely adopted for presenting content of cultural heritage in digital libraries. In recent years, non-specialists including university students were involved in creating low-end VR content using low-cost equipment and software. Among various design options, the question as to which ones could be more effective in presenting cultural heritage remains. This study aims to evaluate and compare the effectiveness of user-created VR content of cultural heritage with different designs, through collecting and analyzing self-report and eye movement data from end users. Results show that the presence of text annotations in the VR content helped users understand the cultural heritage being presented, whereas users' visual attention was largely attracted to the text annotations and additional images when the VR content contained such visual information. This preliminary study also explores the feasibility of using the eye-tracking method to analyze user interactions with VR content of cultural heritage. The results provide empirical evidence on the effects of different designs of user-created VR content on end users' understanding of cultural heritage. | - |
dc.language | eng | - |
dc.publisher | Association for Computing Machinery (ACM). | - |
dc.relation.ispartof | Proceedings of the ACM/IEEE Joint Conference on Digital Libraries in 2020 | - |
dc.title | Evaluation of Low-end Virtual Reality Content of Cultural Heritage: A Preliminary Study with Eye Movement | - |
dc.type | Conference_Paper | - |
dc.identifier.email | Hu, X: xiaoxhu@hku.hk | - |
dc.identifier.authority | Hu, X=rp01711 | - |
dc.description.nature | link_to_subscribed_fulltext | - |
dc.identifier.doi | 10.1145/3383583.3398603 | - |
dc.identifier.scopus | eid_2-s2.0-85095112692 | - |
dc.identifier.hkuros | 326489 | - |
dc.identifier.spage | 365 | - |
dc.identifier.epage | 368 | - |
dc.publisher.place | New York, NY | - |