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Conference Paper: Using Coding Games for Computational Thinking Education: What are the Benefits and Challenges?
Title | Using Coding Games for Computational Thinking Education: What are the Benefits and Challenges? |
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Authors | |
Issue Date | 2021 |
Citation | The 2021 American Educational Research Association (AERA) Annual Meeting: Accepting Educational Responsibility, Virtual Meeting, 8-12 April 2021, p. 11pp How to Cite? |
Abstract | Coding games have been widely used for computational thinking (CT) education, yet little has been done in reviewing how this type of tool is used and what the benefits and challenges are for using it. This paper aims to provide an overview of the current empirical studies about coding games and present a summary of the benefits and challenges of adopting coding games to the learning environment. A systematic review was conducted. Three databases were searched and 23 studies were analyzed. Results showed that change evidence was mostly provided by cognitive factors while descriptive evidence mostly covered affective factors. Advantages of using coding games embraced both learning and mental support, while challenges were generated regarding game design and student acceptance. |
Description | Division C - Section 1e: Engineering and Computer Science Roundtable Sessions: Teaching and Learning: Computational Thinking |
Persistent Identifier | http://hdl.handle.net/10722/305112 |
DC Field | Value | Language |
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dc.contributor.author | ZHANG, S | - |
dc.contributor.author | Wong, KWG | - |
dc.date.accessioned | 2021-10-05T02:39:53Z | - |
dc.date.available | 2021-10-05T02:39:53Z | - |
dc.date.issued | 2021 | - |
dc.identifier.citation | The 2021 American Educational Research Association (AERA) Annual Meeting: Accepting Educational Responsibility, Virtual Meeting, 8-12 April 2021, p. 11pp | - |
dc.identifier.uri | http://hdl.handle.net/10722/305112 | - |
dc.description | Division C - Section 1e: Engineering and Computer Science Roundtable Sessions: Teaching and Learning: Computational Thinking | - |
dc.description.abstract | Coding games have been widely used for computational thinking (CT) education, yet little has been done in reviewing how this type of tool is used and what the benefits and challenges are for using it. This paper aims to provide an overview of the current empirical studies about coding games and present a summary of the benefits and challenges of adopting coding games to the learning environment. A systematic review was conducted. Three databases were searched and 23 studies were analyzed. Results showed that change evidence was mostly provided by cognitive factors while descriptive evidence mostly covered affective factors. Advantages of using coding games embraced both learning and mental support, while challenges were generated regarding game design and student acceptance. | - |
dc.language | eng | - |
dc.relation.ispartof | AERA (American Educational Research Association) Virtual Annual Meeting, 2021 | - |
dc.title | Using Coding Games for Computational Thinking Education: What are the Benefits and Challenges? | - |
dc.type | Conference_Paper | - |
dc.identifier.email | Wong, KWG: wongkwg@hku.hk | - |
dc.identifier.authority | Wong, KWG=rp02193 | - |
dc.identifier.hkuros | 326041 | - |
dc.identifier.spage | 11pp | - |
dc.identifier.epage | 11pp | - |