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Article: Mixing Worlds: Current Trends in Integrating the Past and Present through Augmented and Mixed Reality

TitleMixing Worlds: Current Trends in Integrating the Past and Present through Augmented and Mixed Reality
Authors
Issue Date2021
PublisherCambridge University Press, published in association with Society for American Archaeology. The Journal's web site is located at https://www.cambridge.org/core/journals/advances-in-archaeological-practice
Citation
Advances in Archaeological Practice, 2021, v. 9 n. 3, p. 250-256 How to Cite?
AbstractSpatial and shape data represented by 3D digital models have become a central component of our archaeological datasets. Immersive visual and audio interaction with these models offers an intuitive way to use these data. The mixing of the virtual with the real world suits archaeological work particularly well, and the technologies of augmented reality (AR) and mixed reality (MR) enable this type of interaction. Much past work on these technologies has involved public engagement, but they also hold the potential for valuable deployment directly in archaeological practice and research, especially the seamless integration offered by MR. This review examines the range of experiments archaeologists are currently undertaking with AR and MR, and it looks to the future applications of these technologies.
Persistent Identifierhttp://hdl.handle.net/10722/305911
ISSN
2020 SCImago Journal Rankings: 0.425
ISI Accession Number ID

 

DC FieldValueLanguage
dc.contributor.authorLIANG, J-
dc.date.accessioned2021-10-20T10:16:06Z-
dc.date.available2021-10-20T10:16:06Z-
dc.date.issued2021-
dc.identifier.citationAdvances in Archaeological Practice, 2021, v. 9 n. 3, p. 250-256-
dc.identifier.issn2326-3768-
dc.identifier.urihttp://hdl.handle.net/10722/305911-
dc.description.abstractSpatial and shape data represented by 3D digital models have become a central component of our archaeological datasets. Immersive visual and audio interaction with these models offers an intuitive way to use these data. The mixing of the virtual with the real world suits archaeological work particularly well, and the technologies of augmented reality (AR) and mixed reality (MR) enable this type of interaction. Much past work on these technologies has involved public engagement, but they also hold the potential for valuable deployment directly in archaeological practice and research, especially the seamless integration offered by MR. This review examines the range of experiments archaeologists are currently undertaking with AR and MR, and it looks to the future applications of these technologies.-
dc.languageeng-
dc.publisherCambridge University Press, published in association with Society for American Archaeology. The Journal's web site is located at https://www.cambridge.org/core/journals/advances-in-archaeological-practice-
dc.relation.ispartofAdvances in Archaeological Practice-
dc.rightsAdvances in Archaeological Practice. Copyright © Cambridge University Press, published in association with Society for American Archaeology.-
dc.rightsThis article has been published in a revised form in [Journal] [http://doi.org/XXX]. This version is free to view and download for private research and study only. Not for re-distribution, re-sale or use in derivative works. © copyright holder.-
dc.titleMixing Worlds: Current Trends in Integrating the Past and Present through Augmented and Mixed Reality-
dc.typeArticle-
dc.identifier.emailLIANG, J: liangjfj@connect.hku.hk-
dc.description.naturelink_to_subscribed_fulltext-
dc.identifier.doi10.1017/aap.2021.16-
dc.identifier.hkuros326847-
dc.identifier.volume9-
dc.identifier.issue3-
dc.identifier.spage250-
dc.identifier.epage256-
dc.identifier.isiWOS:000680092000008-
dc.publisher.placeUnited States-

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