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Article: Examining the effects of mixed and non‐digital gamification on students' learning performance, cognitive engagement and course satisfaction

TitleExamining the effects of mixed and non‐digital gamification on students' learning performance, cognitive engagement and course satisfaction
Authors
Issue Date2022
Citation
British Journal of Educational Technology, 2022, p. 1-20 How to Cite?
Persistent Identifierhttp://hdl.handle.net/10722/322320
ISI Accession Number ID

 

DC FieldValueLanguage
dc.contributor.authorQIAO, S-
dc.contributor.authorYeung, SSZ-
dc.contributor.authorZAINUDDIN, Z-
dc.contributor.authorNG, TK-
dc.contributor.authorChu, SKW-
dc.date.accessioned2022-11-14T08:19:57Z-
dc.date.available2022-11-14T08:19:57Z-
dc.date.issued2022-
dc.identifier.citationBritish Journal of Educational Technology, 2022, p. 1-20-
dc.identifier.urihttp://hdl.handle.net/10722/322320-
dc.languageeng-
dc.relation.ispartofBritish Journal of Educational Technology-
dc.titleExamining the effects of mixed and non‐digital gamification on students' learning performance, cognitive engagement and course satisfaction-
dc.typeArticle-
dc.identifier.emailChu, SKW: samchu@hku.hk-
dc.identifier.authorityChu, SKW=rp00897-
dc.identifier.doi10.1111/bjet.13249-
dc.identifier.hkuros342252-
dc.identifier.spage1-
dc.identifier.epage20-
dc.identifier.isiWOS:000814845000001-

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