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Article: A Framework for Applying Sequential Data Analytics to Design Personalized Digital Game-Based Learning for Computing Education

TitleA Framework for Applying Sequential Data Analytics to Design Personalized Digital Game-Based Learning for Computing Education
Authors
KeywordsAdaptivity
Computational thinking
Digital game-based learning
Personalized learning
Sequential data analytics
Issue Date24-May-2023
PublisherInternational Forum of Educational Technology and Society
Citation
Educational Technology & Society, 2023, v. 26, n. 2, p. 181-197 How to Cite?
Abstract

In this study, we have proposed and implemented a sequential data analytics (SDA)-driven methodological framework to design adaptivity for digital game-based learning (DGBL). The goal of this framework is to facilitate children’s personalized learning experiences for K–5 computing education. Although DGBL experiences can be beneficial, young children need personalized learning support because they are likely to experience cognitive challenges in computational thinking (CT) development and learning transfer. We implemented the educational game Penguin Go to test our methodological framework to detect children’s optimal learning interaction patterns. Specifically, using SDA, we identified children’s diverse gameplay patterns and inferred their learning states related to CT. To better understand children’s gameplay performance and CT development in context, we used qualitative data as triangulation. We discuss adaptivity design based on the children’s gameplay challenges indicated by their gameplay sequence patterns. This study shows that SDA can inform what in-game support is necessary to foster student learning and when to deliver such support in gameplay. The study findings suggest design guidelines regarding the integration of the proposed SDA framework.


Persistent Identifierhttp://hdl.handle.net/10722/341754
ISSN
2023 Impact Factor: 4.6
2023 SCImago Journal Rankings: 1.559
ISI Accession Number ID

 

DC FieldValueLanguage
dc.contributor.authorLiu, ZC-
dc.contributor.authorMoon, J-
dc.date.accessioned2024-03-26T05:36:56Z-
dc.date.available2024-03-26T05:36:56Z-
dc.date.issued2023-05-24-
dc.identifier.citationEducational Technology & Society, 2023, v. 26, n. 2, p. 181-197-
dc.identifier.issn1176-3647-
dc.identifier.urihttp://hdl.handle.net/10722/341754-
dc.description.abstract<p></p><p>In this study, we have proposed and implemented a sequential data analytics (SDA)-driven methodological framework to design adaptivity for digital game-based learning (DGBL). The goal of this framework is to facilitate children’s personalized learning experiences for K–5 computing education. Although DGBL experiences can be beneficial, young children need personalized learning support because they are likely to experience cognitive challenges in computational thinking (CT) development and learning transfer. We implemented the educational game Penguin Go to test our methodological framework to detect children’s optimal learning interaction patterns. Specifically, using SDA, we identified children’s diverse gameplay patterns and inferred their learning states related to CT. To better understand children’s gameplay performance and CT development in context, we used qualitative data as triangulation. We discuss adaptivity design based on the children’s gameplay challenges indicated by their gameplay sequence patterns. This study shows that SDA can inform what in-game support is necessary to foster student learning and when to deliver such support in gameplay. The study findings suggest design guidelines regarding the integration of the proposed SDA framework.<br></p>-
dc.languageeng-
dc.publisherInternational Forum of Educational Technology and Society-
dc.relation.ispartofEducational Technology & Society-
dc.rightsThis work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.-
dc.subjectAdaptivity-
dc.subjectComputational thinking-
dc.subjectDigital game-based learning-
dc.subjectPersonalized learning-
dc.subjectSequential data analytics-
dc.titleA Framework for Applying Sequential Data Analytics to Design Personalized Digital Game-Based Learning for Computing Education-
dc.typeArticle-
dc.identifier.doi10.30191/ETS.202304_26(2).0013-
dc.identifier.scopuseid_2-s2.0-85153232227-
dc.identifier.volume26-
dc.identifier.issue2-
dc.identifier.spage181-
dc.identifier.epage197-
dc.identifier.eissn1436-4522-
dc.identifier.isiWOS:000981247100005-
dc.identifier.issnl1176-3647-

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