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- Publisher Website: 10.1089/g4h.2023.0190
- Scopus: eid_2-s2.0-85188640516
- WOS: WOS:001188642300001
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Article: Gamified Strength Recognition and Quiz to Enhance COVID-19 Prevention Knowledge and Behaviors, and Family Well-Being: Web-Based Pilot Intervention
Title | Gamified Strength Recognition and Quiz to Enhance COVID-19 Prevention Knowledge and Behaviors, and Family Well-Being: Web-Based Pilot Intervention |
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Authors | |
Keywords | Coronavirus COVID-19 Family well-being Game Gamification Infection prevention Strength recognition |
Issue Date | 20-Mar-2024 |
Publisher | Mary Ann Liebert |
Citation | Games for Health Journal, 2024, v. 13 How to Cite? |
Abstract | Background: Promoting COVID-19 prevention is key to pandemic control and innovative interventions can help communicate reliable science to the public. Under the Hong Kong Jockey Club SMART Family-Link Project, we developed and evaluated a pilot intervention for promoting COVID-19 prevention through a web-based family game, guided by the Theory of Planned Behavior and a strength-based approach. Methods: The “SMART Epidemic prevention” pilot theme was launched to the public on September 21, 2020 for 4 weeks. The game had two parts: (i) strength recognition and (ii) quiz questions on knowledge and behaviors about COVID-19 prevention. Simple baseline, in-game, and postgame evaluation assessed players' perceived knowledge, behaviors, family well-being, game satisfaction, and perceived benefits. Results: Of 86 registered families, 55 played actively, including 212 players (51% female, 35% aged below 18) who self-identified as children (44%), parents (39%), and grandparents (11%). In weeks 1 and 4, an average of 7 and 18 game rounds were played per family, and 86.6% and 75.9% of rounds had perfect (2) behavior matches. Postgame evaluation with 51 families showed improvements in epidemic prevention knowledge and behaviors, family communication, family happiness (all P < 0.001), and family relationship (P = 0.002) with small effect sizes (0.15–0.29). Overall game satisfaction was rated 4.49 (scale of 1–5). Ninety-four percent of families shared knowledge from the game with others. Conclusions: Our pilot web-based family game first showed preliminary evidence on enhancing COVID-19 prevention knowledge and behaviors, and family well-being, with participants recognizing family strengths, reporting high satisfaction and various perceived benefits, and showing sustained gameplay. Trial Registration: The research protocol was registered at the National Institutes of Health (Identifier No. NCT04550065) on September 16, 2020. |
Persistent Identifier | http://hdl.handle.net/10722/342107 |
ISSN | 2023 Impact Factor: 2.2 2023 SCImago Journal Rankings: 0.804 |
ISI Accession Number ID |
DC Field | Value | Language |
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dc.contributor.author | Sit, Shirley Man-Man | - |
dc.contributor.author | Lai, Agnes Yuen-Kwan | - |
dc.contributor.author | Wong, Hoi-Wa | - |
dc.contributor.author | Hung, Ka-Shun | - |
dc.contributor.author | Wang, Man-Ping | - |
dc.contributor.author | Ho, Sai-Yin | - |
dc.contributor.author | Lam, Tai-Hing | - |
dc.date.accessioned | 2024-04-02T08:25:37Z | - |
dc.date.available | 2024-04-02T08:25:37Z | - |
dc.date.issued | 2024-03-20 | - |
dc.identifier.citation | Games for Health Journal, 2024, v. 13 | - |
dc.identifier.issn | 2161-783X | - |
dc.identifier.uri | http://hdl.handle.net/10722/342107 | - |
dc.description.abstract | <p><strong><em>Background:</em></strong> Promoting COVID-19 prevention is key to pandemic control and innovative interventions can help communicate reliable science to the public. Under the Hong Kong Jockey Club SMART Family-Link Project, we developed and evaluated a pilot intervention for promoting COVID-19 prevention through a web-based family game, guided by the Theory of Planned Behavior and a strength-based approach.</p><p><strong><em>Methods:</em></strong> The “SMART Epidemic prevention” pilot theme was launched to the public on September 21, 2020 for 4 weeks. The game had two parts: (i) strength recognition and (ii) quiz questions on knowledge and behaviors about COVID-19 prevention. Simple baseline, in-game, and postgame evaluation assessed players' perceived knowledge, behaviors, family well-being, game satisfaction, and perceived benefits.</p><p><strong><em>Results:</em></strong> Of 86 registered families, 55 played actively, including 212 players (51% female, 35% aged below 18) who self-identified as children (44%), parents (39%), and grandparents (11%). In weeks 1 and 4, an average of 7 and 18 game rounds were played per family, and 86.6% and 75.9% of rounds had perfect (2) behavior matches. Postgame evaluation with 51 families showed improvements in epidemic prevention knowledge and behaviors, family communication, family happiness (all <em>P</em> < 0.001), and family relationship (<em>P</em> = 0.002) with small effect sizes (0.15–0.29). Overall game satisfaction was rated 4.49 (scale of 1–5). Ninety-four percent of families shared knowledge from the game with others.</p><p><strong><em>Conclusions:</em></strong> Our pilot web-based family game first showed preliminary evidence on enhancing COVID-19 prevention knowledge and behaviors, and family well-being, with participants recognizing family strengths, reporting high satisfaction and various perceived benefits, and showing sustained gameplay.</p><p><strong><em>Trial Registration:</em></strong> The research protocol was registered at the National Institutes of Health (Identifier No. NCT04550065) on September 16, 2020.</p> | - |
dc.language | eng | - |
dc.publisher | Mary Ann Liebert | - |
dc.relation.ispartof | Games for Health Journal | - |
dc.rights | This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. | - |
dc.subject | Coronavirus | - |
dc.subject | COVID-19 | - |
dc.subject | Family well-being | - |
dc.subject | Game | - |
dc.subject | Gamification | - |
dc.subject | Infection prevention | - |
dc.subject | Strength recognition | - |
dc.title | Gamified Strength Recognition and Quiz to Enhance COVID-19 Prevention Knowledge and Behaviors, and Family Well-Being: Web-Based Pilot Intervention | - |
dc.type | Article | - |
dc.identifier.doi | 10.1089/g4h.2023.0190 | - |
dc.identifier.scopus | eid_2-s2.0-85188640516 | - |
dc.identifier.volume | 13 | - |
dc.identifier.eissn | 2161-7856 | - |
dc.identifier.isi | WOS:001188642300001 | - |
dc.identifier.issnl | 2161-783X | - |