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- Publisher Website: 10.1080/17501229.2024.2374347
- Scopus: eid_2-s2.0-85197662741
- WOS: WOS:001264456000001
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Article: Game on: enhancing argumentative writing with digital gamification
| Title | Game on: enhancing argumentative writing with digital gamification |
|---|---|
| Authors | |
| Keywords | Argument Arena Argumentative writing collaborative argumentation computer-supported collaborative learning gamification |
| Issue Date | 6-Jul-2024 |
| Publisher | Taylor and Francis Group |
| Citation | Innovation in Language Learning and Teaching, 2024 How to Cite? |
| Abstract | Purpose: In this article, we propose a digital gamification approach to foster online collaborative argumentation. Design: To achieve this, a gamified online platform called Argument Arena is introduced. Argument Arena incorporates various game elements, such as points, leaderboards, and role-playing, to engage students. It provides a framework that guides students through the entire argumentative writing process, including idea generation, essay composition, and peer evaluation. Additionally, this article reports on an evaluation study conducted with thirty-three Chinese first-year undergraduate students who used Argument Arena and participated in a questionnaire survey. Findings: The results indicate that students had a high level of interest, perceived usefulness, and sense of relatedness to peers when learning argumentative writing on the platform. Value: This article provides language educators with a new tool to facilitate the teaching and learning of argumentative writing. |
| Persistent Identifier | http://hdl.handle.net/10722/347952 |
| ISSN | 2023 Impact Factor: 3.1 2023 SCImago Journal Rankings: 1.245 |
| ISI Accession Number ID |
| DC Field | Value | Language |
|---|---|---|
| dc.contributor.author | Guo, Kai | - |
| dc.contributor.author | Li, Yuanke | - |
| dc.contributor.author | Chu, Samuel Kai Wah | - |
| dc.date.accessioned | 2024-10-03T00:30:42Z | - |
| dc.date.available | 2024-10-03T00:30:42Z | - |
| dc.date.issued | 2024-07-06 | - |
| dc.identifier.citation | Innovation in Language Learning and Teaching, 2024 | - |
| dc.identifier.issn | 1750-1229 | - |
| dc.identifier.uri | http://hdl.handle.net/10722/347952 | - |
| dc.description.abstract | Purpose: In this article, we propose a digital gamification approach to foster online collaborative argumentation. Design: To achieve this, a gamified online platform called Argument Arena is introduced. Argument Arena incorporates various game elements, such as points, leaderboards, and role-playing, to engage students. It provides a framework that guides students through the entire argumentative writing process, including idea generation, essay composition, and peer evaluation. Additionally, this article reports on an evaluation study conducted with thirty-three Chinese first-year undergraduate students who used Argument Arena and participated in a questionnaire survey. Findings: The results indicate that students had a high level of interest, perceived usefulness, and sense of relatedness to peers when learning argumentative writing on the platform. Value: This article provides language educators with a new tool to facilitate the teaching and learning of argumentative writing. | - |
| dc.language | eng | - |
| dc.publisher | Taylor and Francis Group | - |
| dc.relation.ispartof | Innovation in Language Learning and Teaching | - |
| dc.subject | Argument Arena | - |
| dc.subject | Argumentative writing | - |
| dc.subject | collaborative argumentation | - |
| dc.subject | computer-supported collaborative learning | - |
| dc.subject | gamification | - |
| dc.title | Game on: enhancing argumentative writing with digital gamification | - |
| dc.type | Article | - |
| dc.identifier.doi | 10.1080/17501229.2024.2374347 | - |
| dc.identifier.scopus | eid_2-s2.0-85197662741 | - |
| dc.identifier.eissn | 1750-1237 | - |
| dc.identifier.isi | WOS:001264456000001 | - |
| dc.identifier.issnl | 1750-1229 | - |
