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Conference Paper: Automatic game AI design by the use of UCT for Dead-End

TitleAutomatic game AI design by the use of UCT for Dead-End
Authors
KeywordsAutomatic AI design
CI
Dead-End
UCT
Issue Date2010
Citation
Proceedings - 2010 6th International Conference on Natural Computation, ICNC 2010, 2010, v. 7, p. 3846-3850 How to Cite?
AbstractVideo game AI aims at generating an intelligent game opponent which is to compete with player, so game AI design plays an important role in the development of game. Nowadays, most of the game AI is implemented by FSM. But this mechanism has some drawbacks, so we need a mechanism to design game AI automatically instead of FSM. The process of automatic game AI design by UCT is introduced in this paper. In this process, we only take the meta-rules into consideration, while those many complicated detail knowledge is acquired by simulation. Here we propose the approach of UCT-controlled NPC based on CI (computational intelligence). However, this approach will consume lots of computational resources, and the acquired knowledge cannot be stored. To solve this problem, we train Artificial Neural Network (ANN) to make it reusable. The whole design process is validated on the Test-Bed of the game Dead-End. We conclude that from both the simplification of implementation and the reusability, this process outperforms FSM. ©2010 IEEE.
Persistent Identifierhttp://hdl.handle.net/10722/348930

 

DC FieldValueLanguage
dc.contributor.authorShi, Zhiyuan-
dc.contributor.authorWang, Yamin-
dc.contributor.authorHe, Suoju-
dc.contributor.authorWang, Junping-
dc.contributor.authorDong, Jie-
dc.contributor.authorLiu, Yuanwei-
dc.contributor.authorJiang, Teng-
dc.date.accessioned2024-10-17T06:55:00Z-
dc.date.available2024-10-17T06:55:00Z-
dc.date.issued2010-
dc.identifier.citationProceedings - 2010 6th International Conference on Natural Computation, ICNC 2010, 2010, v. 7, p. 3846-3850-
dc.identifier.urihttp://hdl.handle.net/10722/348930-
dc.description.abstractVideo game AI aims at generating an intelligent game opponent which is to compete with player, so game AI design plays an important role in the development of game. Nowadays, most of the game AI is implemented by FSM. But this mechanism has some drawbacks, so we need a mechanism to design game AI automatically instead of FSM. The process of automatic game AI design by UCT is introduced in this paper. In this process, we only take the meta-rules into consideration, while those many complicated detail knowledge is acquired by simulation. Here we propose the approach of UCT-controlled NPC based on CI (computational intelligence). However, this approach will consume lots of computational resources, and the acquired knowledge cannot be stored. To solve this problem, we train Artificial Neural Network (ANN) to make it reusable. The whole design process is validated on the Test-Bed of the game Dead-End. We conclude that from both the simplification of implementation and the reusability, this process outperforms FSM. ©2010 IEEE.-
dc.languageeng-
dc.relation.ispartofProceedings - 2010 6th International Conference on Natural Computation, ICNC 2010-
dc.subjectAutomatic AI design-
dc.subjectCI-
dc.subjectDead-End-
dc.subjectUCT-
dc.titleAutomatic game AI design by the use of UCT for Dead-End-
dc.typeConference_Paper-
dc.description.naturelink_to_subscribed_fulltext-
dc.identifier.doi10.1109/ICNC.2010.5583801-
dc.identifier.scopuseid_2-s2.0-78149316888-
dc.identifier.volume7-
dc.identifier.spage3846-
dc.identifier.epage3850-

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