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Conference Paper: Virtual Reality for Spatial and Visual Learning about the Past

TitleVirtual Reality for Spatial and Visual Learning about the Past
Authors
Issue Date5-Jan-2025
Abstract

We have been experimenting with virtual reality headsets for teaching students and the public about our archaeological excavation in Armenia. Our field project conducts work in the Vedi River valley of Armenia, where we are studying human life and mobility within the unique constraints and affordances of a mountain-plain intersection. We excavate the 3000-year-old site of the Vedi Fortress whose prominent position encouraged its reuse 1500 years ago. Our goal is to leverage group immersive experiences in coursework or with the remote public to introduce the valley and site, as well as how archaeologists construct knowledge, including our landscape approach. We are specifically interrogating how VR can better support and enhance the spatial and visual learning of the audience. Through embodied experiential learning, within the social context of a group tour, we anticipate that visitors can better gain knowledge about distances, viewsheds, perspectives, scale, mobility, and other topics. Our project is very much a work in progress as we continually refine our models, reconstructions, interactive features, and the ways users experience the virtual space, as well as experiment with new hardware and software.


Persistent Identifierhttp://hdl.handle.net/10722/351207

 

DC FieldValueLanguage
dc.contributor.authorCobb, Peter J-
dc.contributor.authorNieminen, Juuso H-
dc.date.accessioned2024-11-13T00:36:42Z-
dc.date.available2024-11-13T00:36:42Z-
dc.date.issued2025-01-05-
dc.identifier.urihttp://hdl.handle.net/10722/351207-
dc.description.abstract<p>We have been experimenting with virtual reality headsets for teaching students and the public about our archaeological excavation in Armenia. Our field project conducts work in the Vedi River valley of Armenia, where we are studying human life and mobility within the unique constraints and affordances of a mountain-plain intersection. We excavate the 3000-year-old site of the Vedi Fortress whose prominent position encouraged its reuse 1500 years ago. Our goal is to leverage group immersive experiences in coursework or with the remote public to introduce the valley and site, as well as how archaeologists construct knowledge, including our landscape approach. We are specifically interrogating how VR can better support and enhance the spatial and visual learning of the audience. Through embodied experiential learning, within the social context of a group tour, we anticipate that visitors can better gain knowledge about distances, viewsheds, perspectives, scale, mobility, and other topics. Our project is very much a work in progress as we continually refine our models, reconstructions, interactive features, and the ways users experience the virtual space, as well as experiment with new hardware and software.<br></p>-
dc.languageeng-
dc.relation.ispartofArchaeological Institute of America 2025 Annual Meeting (02/01/2025-05/01/2025, Philadelphia)-
dc.titleVirtual Reality for Spatial and Visual Learning about the Past-
dc.typeConference_Paper-

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