File Download

There are no files associated with this item.

  Links for fulltext
     (May Require Subscription)
Supplementary

Article: Diffusion-Based Reinforcement Learning for Edge-Enabled AI-Generated Content Services

TitleDiffusion-Based Reinforcement Learning for Edge-Enabled AI-Generated Content Services
Authors
KeywordsAI-generated content
and deep reinforcement learning
diffusion models
generative AI
wireless networks
Issue Date2024
Citation
IEEE Transactions on Mobile Computing, 2024, v. 23, n. 9, p. 8902-8918 How to Cite?
AbstractAs Metaverse emerges as the next-generation Internet paradigm, the ability to efficiently generate content is paramount. AI-Generated Content (AIGC) emerges as a key solution, yet the resource-intensive nature of large Generative AI (GAI) models presents challenges. To address this issue, we introduce an AIGC-as-a-Service (AaaS) architecture, which deploys AIGC models in wireless edge networks to ensure broad AIGC services accessibility for Metaverse users. Nonetheless, an important aspect of providing personalized user experiences requires carefully selecting AIGC Service Providers (ASPs) capable of effectively executing user tasks, which is complicated by environmental uncertainty and variability. Addressing this gap in current research, we introduce the AI-Generated Optimal Decision (AGOD) algorithm, a diffusion model-based approach for generating the optimal ASP selection decisions. Integrating AGOD with Deep Reinforcement Learning (DRL), we develop the Deep Diffusion Soft Actor-Critic (D2SAC) algorithm, enhancing the efficiency and effectiveness of ASP selection. Our comprehensive experiments demonstrate that D2SAC outperforms seven leading DRL algorithms. Furthermore, the proposed AGOD algorithm has the potential for extension to various optimization problems in wireless networks, positioning it as a promising approach for future research on AIGC-driven services.
Persistent Identifierhttp://hdl.handle.net/10722/353138
ISSN
2023 Impact Factor: 7.7
2023 SCImago Journal Rankings: 2.755
ISI Accession Number ID

 

DC FieldValueLanguage
dc.contributor.authorDu, Hongyang-
dc.contributor.authorLi, Zonghang-
dc.contributor.authorNiyato, Dusit-
dc.contributor.authorKang, Jiawen-
dc.contributor.authorXiong, Zehui-
dc.contributor.authorHuang, Huawei-
dc.contributor.authorMao, Shiwen-
dc.date.accessioned2025-01-13T03:02:16Z-
dc.date.available2025-01-13T03:02:16Z-
dc.date.issued2024-
dc.identifier.citationIEEE Transactions on Mobile Computing, 2024, v. 23, n. 9, p. 8902-8918-
dc.identifier.issn1536-1233-
dc.identifier.urihttp://hdl.handle.net/10722/353138-
dc.description.abstractAs Metaverse emerges as the next-generation Internet paradigm, the ability to efficiently generate content is paramount. AI-Generated Content (AIGC) emerges as a key solution, yet the resource-intensive nature of large Generative AI (GAI) models presents challenges. To address this issue, we introduce an AIGC-as-a-Service (AaaS) architecture, which deploys AIGC models in wireless edge networks to ensure broad AIGC services accessibility for Metaverse users. Nonetheless, an important aspect of providing personalized user experiences requires carefully selecting AIGC Service Providers (ASPs) capable of effectively executing user tasks, which is complicated by environmental uncertainty and variability. Addressing this gap in current research, we introduce the AI-Generated Optimal Decision (AGOD) algorithm, a diffusion model-based approach for generating the optimal ASP selection decisions. Integrating AGOD with Deep Reinforcement Learning (DRL), we develop the Deep Diffusion Soft Actor-Critic (D2SAC) algorithm, enhancing the efficiency and effectiveness of ASP selection. Our comprehensive experiments demonstrate that D2SAC outperforms seven leading DRL algorithms. Furthermore, the proposed AGOD algorithm has the potential for extension to various optimization problems in wireless networks, positioning it as a promising approach for future research on AIGC-driven services.-
dc.languageeng-
dc.relation.ispartofIEEE Transactions on Mobile Computing-
dc.subjectAI-generated content-
dc.subjectand deep reinforcement learning-
dc.subjectdiffusion models-
dc.subjectgenerative AI-
dc.subjectwireless networks-
dc.titleDiffusion-Based Reinforcement Learning for Edge-Enabled AI-Generated Content Services-
dc.typeArticle-
dc.description.naturelink_to_subscribed_fulltext-
dc.identifier.doi10.1109/TMC.2024.3356178-
dc.identifier.scopuseid_2-s2.0-85182937259-
dc.identifier.volume23-
dc.identifier.issue9-
dc.identifier.spage8902-
dc.identifier.epage8918-
dc.identifier.eissn1558-0660-
dc.identifier.isiWOS:001290273100014-

Export via OAI-PMH Interface in XML Formats


OR


Export to Other Non-XML Formats