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Article: 3DGSR: Implicit Surface Reconstruction with 3D Gaussian Splatting

Title3DGSR: Implicit Surface Reconstruction with 3D Gaussian Splatting
Authors
Keywordsgaussian splatting
implicit function
signed distance function
volumetric rendering
Issue Date19-Nov-2024
PublisherAssociation for Computing Machinery (ACM)
Citation
ACM Transactions on Graphics, 2024, v. 43, n. 6, p. 1-12 How to Cite?
AbstractIn this paper, we present an implicit surface reconstruction method with 3D Gaussian Splatting (3DGS), namely 3DGSR, that allows for accurate 3D reconstruction with intricate details while inheriting the high efficiency and rendering quality of 3DGS. The key insight is to incorporate an implicit signed distance field (SDF) within 3D Gaussians for surface modeling, and to enable the alignment and joint optimization of both SDF and 3D Gaussians. To achieve this, we design coupling strategies that align and associate the SDF with 3D Gaussians, allowing for unified optimization and enforcing surface constraints on the 3D Gaussians. With alignment, optimizing the 3D Gaussians provides supervisory signals for SDF learning, enabling the reconstruction of intricate details. However, this only offers sparse supervisory signals to the SDF at locations occupied by Gaussians, which is insufficient for learning a continuous SDF. Then, to address this limitation, we incorporate volumetric rendering and align the rendered geometric attributes (depth, normal) with that derived from 3DGS. In sum, these two designs allow SDF and 3DGS to be aligned, jointly optimized, and mutually boosted. Our extensive experimental results demonstrate that our 3DGSR enables high-quality 3D surface reconstruction while preserving the efficiency and rendering quality of 3DGS. Besides, our method competes favorably with leading surface reconstruction techniques while offering a more efficient learning process and much better rendering qualities.
Persistent Identifierhttp://hdl.handle.net/10722/367160
ISSN
2023 Impact Factor: 7.8
2023 SCImago Journal Rankings: 7.766

 

DC FieldValueLanguage
dc.contributor.authorLyu, Xiaoyang-
dc.contributor.authorSun, Yang Tian-
dc.contributor.authorHuang, Yi Hua-
dc.contributor.authorWu, Xiuzhe-
dc.contributor.authorYang, Ziyi-
dc.contributor.authorChen, Yilun-
dc.contributor.authorPang, Jiangmiao-
dc.contributor.authorQi, Xiaojuan-
dc.date.accessioned2025-12-05T00:45:20Z-
dc.date.available2025-12-05T00:45:20Z-
dc.date.issued2024-11-19-
dc.identifier.citationACM Transactions on Graphics, 2024, v. 43, n. 6, p. 1-12-
dc.identifier.issn0730-0301-
dc.identifier.urihttp://hdl.handle.net/10722/367160-
dc.description.abstractIn this paper, we present an implicit surface reconstruction method with 3D Gaussian Splatting (3DGS), namely 3DGSR, that allows for accurate 3D reconstruction with intricate details while inheriting the high efficiency and rendering quality of 3DGS. The key insight is to incorporate an implicit signed distance field (SDF) within 3D Gaussians for surface modeling, and to enable the alignment and joint optimization of both SDF and 3D Gaussians. To achieve this, we design coupling strategies that align and associate the SDF with 3D Gaussians, allowing for unified optimization and enforcing surface constraints on the 3D Gaussians. With alignment, optimizing the 3D Gaussians provides supervisory signals for SDF learning, enabling the reconstruction of intricate details. However, this only offers sparse supervisory signals to the SDF at locations occupied by Gaussians, which is insufficient for learning a continuous SDF. Then, to address this limitation, we incorporate volumetric rendering and align the rendered geometric attributes (depth, normal) with that derived from 3DGS. In sum, these two designs allow SDF and 3DGS to be aligned, jointly optimized, and mutually boosted. Our extensive experimental results demonstrate that our 3DGSR enables high-quality 3D surface reconstruction while preserving the efficiency and rendering quality of 3DGS. Besides, our method competes favorably with leading surface reconstruction techniques while offering a more efficient learning process and much better rendering qualities.-
dc.languageeng-
dc.publisherAssociation for Computing Machinery (ACM)-
dc.relation.ispartofACM Transactions on Graphics-
dc.rightsThis work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.-
dc.subjectgaussian splatting-
dc.subjectimplicit function-
dc.subjectsigned distance function-
dc.subjectvolumetric rendering-
dc.title3DGSR: Implicit Surface Reconstruction with 3D Gaussian Splatting-
dc.typeArticle-
dc.identifier.doi10.1145/3687952-
dc.identifier.scopuseid_2-s2.0-85210170095-
dc.identifier.volume43-
dc.identifier.issue6-
dc.identifier.spage1-
dc.identifier.epage12-
dc.identifier.eissn1557-7368-
dc.identifier.issnl0730-0301-

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