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Collection's Items (Sorted by Submit Date in Descending order): 961 to 980 of 3037
TitleAuthor(s)Issue Date
Simulating interactions of characters
Proceeding/Conference:Motion in Games
2008
Dynamic motion adaptation for 3D acrobatic humanoids
Proceeding/Conference:Proceedings of the 2007 7th IEEE-RAS International Conference on Humanoid Robots, HUMANOIDS 2007
2007
From motion capture to real-time character animation
Proceeding/Conference:Motion in Games
2008
Emulating human perception of motion similarity
Proceeding/Conference:Computer Animation and Virtual Worlds
2008
Efficient modelling of flexible connectors
Proceeding/Conference:Proceedings - 2008 the 1st IEEE International Conference on Ubi-Media Computing and Workshops, U-Media2008
2008
Simulating interactions of avatars in high dimensional state space
Proceeding/Conference:Proceedings of the Symposium on Interactive 3D Graphics and Games, I3D 2008
2008
Automatic panel extraction of color comic images
Proceeding/Conference:Advances in Multimedia Information Processing – PCM 2007
2007
Wrestle alone: Creating tangled motions of multiple avatars from individually captured motions
Proceeding/Conference:Proceedings - Pacific Conference on Computer Graphics and Applications
2007
LDA based method for online punch segmentation and recognition
Proceeding/Conference:Proceedings - 2nd Workshop on Digital Media and its Application in Museum and Heritage, DMAMH 2007
2007
 
Modeling the usage of discourse connectives as rational speech acts
Proceeding/Conference:Proceedings of The 20th SIGNLL Conference on Computational Natural Language Learning
2016
Learning Whole-Body Motor Skills for Humanoids
Proceeding/Conference:IEEE-RAS International Conference on Humanoid Robots
2018
Emergence of human-comparable balancing behaviours by deep reinforcement learning
Proceeding/Conference:IEEE-RAS International Conference on Humanoid Robots
2017
Web-Based Handwriting Education with Animated Virtual Teacher
Proceeding/Conference:Advances in Web-Based Learning – ICWL 2004
2004
e-Learning martial arts
Proceeding/Conference:Advances in Web Based Learning – ICWL 2006
2006
Learning system for human motion characters of traditional arts
Proceeding/Conference:Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST
2006
A feedback controller for biped humanoids that can counteract large perturbations during gait
Proceeding/Conference:Proceedings - IEEE International Conference on Robotics and Automation
2005
Stepping motion for a human-like character to maintain balance against large perturbations
Proceeding/Conference:Proceedings - IEEE International Conference on Robotics and Automation
2006
Data-Driven Animation Technology (D2AT)
Proceeding/Conference:SIGGRAPH Asia 2017 Workshops, SA 2017
2017
Phase-functioned neural networks for character control
Proceeding/Conference:ACM Transactions on Graphics
2017
 
3D High-quality Garment Reconstruction with Synthesized Texture
Proceeding/Conference:Procedia Computer Science
2017
Collection's Items (Sorted by Submit Date in Descending order): 961 to 980 of 3037