Technology-Enriched Learning Initiative
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Recent Submissions
A smartphone app for promoting mental well-being and awareness of anxious symptoms in adolescents: A pilot cluster randomized controlled trial
Using Co-lecture approach to enhance nursing students’ clinical reasoning: a pilot study
Practical Tips on Using the Flipped Classroom to Engage Students in the Post-COVID-19 Era
Using Co-lecturing Approach to Engage Nursing Students in Promoting Healthy Aging
E-Teaching Process Analysis and Development: From a Human Resource Development Perspective
Assessing the Integration of United Nations Sustainable Development Goals in a University General Education Curriculum
Developing Student's Global Competencies at Scale in an Affordable MOOC K12 Outreach Initiative
Self-Proctored Mechanism for Online High-Stake Assessments in University Courses
Development and evaluation of two brief digital health promotion game booths utilizing augmented reality and motion detection to promote well-being at a gerontechnology summit in Hong Kong
Development and evaluation of two brief digital health promotion game booths utilizing augmented reality and motion detection to promote well-being at a gerontechnology summit in Hong Kong
Virtual ER, a Serious Game for Interprofessional Education to Enhance Teamwork in Medical and Nursing Undergraduates: Development and Evaluation Study
Sharing Experiences of Teaching and Learning During COVID-19: Building Responsive and Resilient Curriculum for the Next Normal
Teaching Computational Thinking: Designing Students’ Learning Experience Through Blended Learning in Higher Education Engineering Courses in HKU
Evaluation of a lightweight learning analytics tool in Moodle and edX: Preliminary results
Evaluation of a Lightweight Learning Analytics Tool in Moodle and edX: Preliminary Results
Responsive Remote Teaching Capacity Building in Hong Kong During COVID-19
Designing an Autonomous Vehicle System Design Course for COVID-19 Remote Learning under First Principles of Instruction Framework
Non-repository Uses of Learning Management System through Mobile Access
Process evaluation and experience sharing on utilizing information communication technologies and digital games in a large community family health event: Hong Kong Jockey Club SMART Family-Link Project
Designing and Evaluating Three Chatbot-Enhanced Activities for a Flipped Graduate Course