Skip navigation
HKU Login
Guest Login
Home
Publications
Researchers
Staff
Research Postgraduates
Organizations
Grants
Datasets
Deposit Data
HKUL Research Data Management
Theses
Patents
Community Service
Browsing by Author Zainuddin, Z
Jump to:
0-9
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
中
or enter first few letters:
Showing results 1 to 11 of 11
Title
Author(s)
Issue Date
Can Gamification Bring Long-term Effects for Elementary Students’ Learning?
Proceeding/Conference:
ASIS&T Asia-Pacific Regional Conference, 2019
Zhu, J
LI, X
Zhang, Y
Zainuddin, Z
Lee, SYC
Chu, SKW
2019
Enhancing instructional outcomes with a serious gamified system: a qualitative investigation of student perceptions
Journal:
Information and Learning Sciences
HARUNA, H
Abbas, A
ZAINUDDIN, Z
Hu, X
Mellecker, RR
Hosseini, S
2021
Examining the effects of mixed and non‐digital gamification on students' learning performance, cognitive engagement and course satisfaction
Journal:
British Journal of Educational Technology
QIAO, S
Yeung, SSZ
ZAINUDDIN, Z
NG, TK
Chu, SKW
2022
Gamifying Sexual Education for Adolescents in a Low-Tech Setting: Quasi-Experimental Design Study
Journal:
JMIR Serious Games
Haruna, H
Okoye, K
ZAINUDDIN, Z
Hu, X
Chu, SKW
Hosseini, S
2021
Improving instruction and sexual health literacy with serious games and gamification interventions: an outlook to students’ learning outcomes and gender differences
Journal:
Interactive Learning Environments
Hu, H
ZAINUDDIN, Z
Okoye, K
Mellecker, RR
Hu, X
Chu, SKW
Hosseini, S
2021
Iterative Process for Developing Digital Games for Adolescent Sexual Health Education in Low-Tech Environments
Proceeding/Conference:
ASIS&T Asia-Pacific Regional Conference, 2019
Haruna, H
Zainuddin, Z
Mellecker, RR
Hu, X
Chu, SKW
2019
Research trends in flipped classroom empirical evidence from 2017 to 2018: A content analysis
Journal:
Interactive Technology and Smart Education
Zainuddin, Z
Zhang, Y
Li, X
Chu, SKW
Idris, S
Keumala, CM
2019
Students' learning performance and perceived motivation in gamified flipped-class instruction
Journal:
Computers & Education
ZAINUDDIN, Z
2018
The effects of gamified flipped instruction on learner performance and need satisfaction: A study in a low-tech setting
Journal:
Information and Learning Sciences
ZAINUDDIN, Z
SHUJAHAT, M
Chu, SKW
HARUNA, H
Farida, R
2019
The impact of gamification on learning and instruction: A systematic review of empirical evidence
Journal:
Educational Research Review
ZAINUDDIN, Z
Chu, SKW
SHUJAHAT, M
Perera, CJ
2020
The role of gamified e-quizzes on student learning and engagement: An interactive gamification solution for a formative assessment system
Journal:
Computers & Education
ZAINUDDIN, Z
SHUJAHAT, M
HARUNA, H
Chu, SKW
2020